![]() Metroid: Other M was announced at last year's E3 in a glossy blur of over-saturated colour. The CG cut-scenes do go on, but they're the best you'll see on the Wii: stylish, glossy, and filled with detail. As with Retro Studios, the developers of Ninja Gaiden have brought their own quirks and sensibilities to bear on Nintendo's classic franchise, but the result is a fascinating and very playable blend of old and new. Luckily, when it comes to the action, things are shaping up extremely nicely too: Team Ninja's take on Metroid is a bit like seeing the series' genome mutating in front of your eyes, at times, but it's a very likable process. Part of the idea behind Other M is getting to know Samus better, although you could argue that such a notion seems to fundamentally miss the point of a character audiences already relate to through her moves rather than her monologues. ![]() Bit of a problem with a huge screen-filling lizard down at reception the other day, but live and let live eh? PS: I'm still turning into a ball fairly regularly." Otherwise it's continuously mumbling about her feelings in voiceover, as if filling out a slightly melancholic postcard home. Often it's the deep-space scientist, looking just like Woody Allen, who's trying to give her a basic tutorial. She's talking, and as is often the case when introducing a new mechanic, Team Ninja - the series' latest custodian - has gone a little bit overboard with it.Īfter years of near-muteness, Samus suddenly won't shut up, blathering away in cut-scenes to whoever will listen. Five minutes into Metroid: Other M, Samus Aran already has a new skill.
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